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AI Insights · Timothy · April 2022

Top 5 Gacha Games Performance in Guatemala Q1 2022

Analyzing the performance of the top 5 Gacha games in Guatemala during Q1 2022, with data from Sensor Tower highlighting trends in downloads, revenue, and active users.

Top 5 Gacha Games Performance in Guatemala Q1 2022

In Q1 2022, the top 5 Gacha games in Guatemala exhibited varied performance in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game, leveraging data from Sensor Tower.

Mario Kart Tour saw weekly revenue fluctuate throughout the quarter, peaking at approximately $1.3K in the last week of January. Downloads experienced a gradual decrease, starting at 6.3K in the first week of January and falling to around 3.3K by the end of March. Active users mirrored this trend, decreasing from 42.9K at the beginning of January to 34.7K by the end of March.

8 Ball Pool™ had a relatively stable revenue stream, starting at $980 in the last week of December and maintaining an average of around $700 throughout the quarter. Downloads peaked at 6.3K in mid-January but showed a downward trend, ending at 3.4K in the last week of March. Active users also declined from 68.5K at the start of January to 59.3K by the end of March.

Sonic Forces PvP Racing Battle experienced a notable spike in revenue mid-March, reaching $154, compared to the average of around $40 for the rest of the quarter. Downloads fluctuated, peaking at 6.9K in mid-January and dropping to a low of 2.8K at the end of February before recovering to 4.2K by the end of March. Active users followed a similar pattern, starting at 43.3K at the beginning of January and ending at 32.7K in the last week of March.

Asphalt 8: Airborne maintained a steady revenue, averaging around $100 weekly, with a slight peak at $160 in the first week of January. Downloads showed a slight decline from 4.6K in mid-January to 3.2K in the last week of March. Active users remained fairly consistent, starting at 11.2K and ending at 9.5K by the end of the quarter.

Need for Speed No Limits had a significant revenue increase in mid-March, reaching $268, compared to an average of around $80 for the rest of the quarter. Downloads saw an upward trend in March, peaking at 3.7K in the first week of the month. Active users showed variability, starting at 19.8K in late December, peaking at 22K in mid-March, and ending at 18.6K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022